Larian Studios boss and Baldur’s Gate 3 director Swen Vincke has spoken about the challenges of game development, and especially the difficulties the studio faced in working on Baldur’s Gate 3 in terms of overtime and crunch. Speaking at the Poland-based Digital Dragons conference (via GamesRadar), Vincke also spoke about the crunch that developers working on Baldur’s Gate 3 had to go through.
“Certainly less on BG3 than we did in the past,” said Vincke when asked about development crunch on the title. “It would be a lie to say that we didn’t. We had things happen that we didn’t foresee.”
Vincke went on to talk about how, despi
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